Anyone know the frames per second that IOS apps run?

| | August 5, 2015

Anyone know the frame rate that iphones, ipads, and even android mobiles run?

One Response to “Anyone know the frames per second that IOS apps run?”

  1. As far as I know all those devices are able to show up to 60 fps, however, for mobile development you should think differently:

    • You’ve tagged your question with ‘directx’, but this won’t work. iOS as well as Android both support OpenGL ES only, which is a more lightweight version of the desktop OpenGL.

    • The more frames you display, the more work the GPU has to do, the more battery your game drains.

    • If you’re playing on a tablet or phone, you typically don’t have a charging adapter attached and you don’t want your battery running low early just by playing a game (even if it’s lots of fun).

    • Don’t tie your game logic or gameplay to any kind of fixed fps. If you have to, create fixed timesteps with n updates per minute, but don’t directly link it to your display fps.

    • With that in mind, I wouldn’t try to go above 30 fps with any game. The less animations happening, the more you can save on this. For example, a card game or round-based strategy game could slow down to almost no updates (like 1 or 2 fps) unless there are animations happening.

    • If you really think that having high fps is an important feature of your game (e.g. for faster effects and the like), allow the user to pick whether they’d like to experience the game with 60 fps or save battery life while still being able to play the game.

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