I’m debating myself about memory allocation on iOS. I write most of my code in C++ and I really like using ObjectPools, FreeLists, etc. In order to pre-allocate a lot of the stuff that I’ll be constantly “alloc/dealloc” during the course of my game, ( like particles, game entities, etc ).
Still on iOS, it’s not like we are developing for a console like PSP, where I can know for fact that I’ll get a fixed amount of memory. iOS , will issue “memory warnings” when the system needs memory.
Does anyone have some suggestions about this ? Is it too serious since the new iPod touch/iPhone 4 are carrying more RAM ? or it’s still a big concern?