I’m curious as to how games like Prelude of the chambered handle graphics. If you play for a bit you will see what I mean. It made me wonder how it works. (it is open-source so you can get the source on this page) I did find a few tutorials, but I couldn’t understand some of it, though it did help with some things. However, I don’t like using code that I don’t understand. Does anyone know of any good tutorials for this kind of 2.5D? Any help is appreciated.
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