Help figuring out how to build for the iOS Unit3D

| | August 6, 2015

So currently I’m exporting my game strictly for testing to the iOS (iPad.)

I don’t own a Mac, so I’m having my client make a build from his Mac, but that means I need very specific instructions for him as he isn’t very tech-savvy. I’ve looked online and can’t find much at all about what all you need to export from Unity and make a file for the iOS, then sync it to your iPad. Could anyone provide a video or and help at all for this?



One Response to “Help figuring out how to build for the iOS Unit3D”

  1. on November 30, -0001 @ 12:00 AM

    As you do not own a Mac I can’t see how you could manage to do that. Anyway the steps are basically these:

    • You (or your client) should enroll for the Apple Development Program
    • after that you have to follow the instruction on how to create a certificate with your credential (i.e. private key, etc.)
    • then (in the Apple developer page) you have to create an App id for your app
    • then (in the Apple developer page) you have to register the ID of your device (i.e. the IPAD, etc.). You can register up to 100 (as far as I remember)
    • then you have to create a provisioning for your app (it associate the app Id, to your identity, to your devices).
    • then you have to compile the App with XCode, and with the provisioning you have created.

    This last step actually requires a MAC

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