iOS Workflow for Importing Animations Into XCode

| | August 4, 2015

I am working with an illustrator to add animation to my iOS app. She is using Adobe After Effects on the illustration side and I am using SpriteKit on the developer side. However, the specifics don’t matter here. Going from Keynote to Cocoas2d has a similar process.

The process is something like this:

  1. Asset creator makes animation.
  2. Asset creator breaks animation into its various frames.
  3. Developer imports those frames.
  4. Developer uses animation library to animate through those frames, trying to make it look as similar to original animation as possible.

Personally, I feel like this process is a bit inefficient. What is a more streamlined process to put animation assets into an iOS app?

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