Is it possible to detect contact with every frame change when using an animation in SpriteKit? For example, if I have two nodes of a person walking, I want to detect contact with the ground each time the frame changes (the character is walking on a surface). Just can’t seem to get it.
I’ve tried using a for loop to add a physics body and the contact and collision properties to each node, but that doesn’t seem to work. It detects contact once, but that’s it. Anyone have any ideas?
Thanks in advance!