Leaderboard Testing on Google Play Services

| | August 4, 2015

I have a shared Google Play Developer account so that he allowed me to publish a game app. Next, I want to know if in order to test the online highscore is to upload the APK and publish it first before adding a new game at the Game Services section.

One thing, according to this link and this link on setting up Google Play Services, these tutorials on implementing code for the leaderboard is possibly applied on the Manifest. Is it still the same in Unity if I added the lib folder onto the plugins folder of the Unity project and how?

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