Monogame on GitHub

| | August 5, 2015

I’ve been searching for hours but I cannot find “How to compile the latest monogame source code from github”?

I have tried cloning the github project (develop) and ive been looking for the solution that can be used so it will open on Xamarin studio and compile. But I have no luck and I don’t know if it is the right procedure…

Can anyone please help me cite the steps needed to compile the latest monogame source code from github? thanks in advance… Please help me.

One Response to “Monogame on GitHub”

  1. PixelCake Games on November 30, -0001 @ 12:00 AM

    If you don’t need to modify any source, I would recommend you instead get a nightly build and use that instead.

    Installing an mpack in Xamarin Studio

    This should be the easiest method to get MonoGame working in Xamarin Studio. Go to the downloads page and click on “MonoGame for MonoDevelop”.

    This will download a .mpack that you can install directly by going to the “AddIn’s Manager” in Xamarin Studio. Choose “Install from file” and locate the .mpack and you should be good to go

    Using .dlls from a nightly build

    Go to the downloads page and then click on “MonoGame for Visual Studio” under Development Builds. That will get you the latest build from the MonoGame TeamCity page.

    You can then unzip the executable and grab the .dll files which will be in the folder “Assemblies” and use them as references in your Xamarin Studio project.

    if you really want to compile it, it’s not too bad either.

    Compiling From Source

    Either fork the MonoGame Develop repository or download the project as a .zip from GitHub and run ProtoBuild.exe

    That will create all of the .csproj files for each platform, which you can open in Xamarin Studio to use as library projects.

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