I want to hook up a crash reporting service to my unity iOS game. It’s just one line of objC to add, as early into the app lifecycle as possible, but I’m not sure how to get it to run. I know I could make a native plugin and then call that from some Awake() function in C#, but that’s too late for my purposes.
I’m not a native iOS developer, but I know enough to be dangerous. I have been able to google enough that I know I want something to with UnityAppController, probably
preStartUnity(). But that’s all.
Has anyone got further resources on how to do this? Or another way, if I’m barking up the wrong tree?
edit: I’m on unity 4.6.