I have a scene with lots of houses and other objects. These objects will be bombarded from the sky. How to handle these kind of settings having in mind that you want the physics to be as realistic as possible.
In Unity3D, if I set all the objects with isKinematic=true and on collision I set it to false, then the physics isn’t as realistic as I want it to be… Can you have these kind of scenes on iPhone? Should I have animated objects? I really don’t know what is the best practice in this kind of scenes….