Good evening. We’ve been developing quite a huge game for android on the basis of AndEngine. So we have a lot of assets to load, especially textures.
At the moment everything (sound, textures etc) for every screen (menu, shop, etc etc) is loaded when the app starts (while showing a progress bar). This way the user only has to wait once about 16 seconds at the start of the game. We think that this is a pretty pleasant solution from the users perspective but might it be bad in terms of battery usage / memory usage or any other reasons?
What arguments speak for a solution where we unload all the screen specific assets of the active screen and load the assets needed for the next screen? Thank you for your opinion!