I am just a beginner in 3D games, my preferred platform is Android. I posted a question in some other forum about “What to use: OpenGL or Unity3d?” They all emphasized Unity3D and using its built-in features and tools, which I would have to code myself if I were to use OpenGL. But then someone says most of the complex games require custom engines. Why would I use an engine like Unity3D over OpenGL?
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